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The ledger, read

Insights

Market structure from daily TCGplayer closes, cross-read against 1,087 community decklists. Decklists and prices only, never win rates.

index level
$72431
printings priced
1,390
decks read
1,087
daily closes
46

Set power

Epic vs rare market price, by set

Base-numbered cards only (overnumbered secrets excluded). Average is skewed upward by a few chase cards; median is what a typical card is worth. The gap between the two bars is the chase premium.

Epic cards: average vs median

OGN average $10.45OGN median $3.83$10.45$3.83OGNSFD average $5.57SFD median $2.06$5.57$2.06SFDUNL average $6.67UNL median $1.69$6.67$1.69UNLVEN average $2.94VEN median $0.89$2.94$0.89VEN
AverageMedian

Rare cards: average vs median

OGN average $1.26OGN median $0.31$1.26$0.31OGNSFD average $0.49SFD median $0.23$0.49$0.23SFDUNL average $0.72UNL median $0.22$0.72$0.22UNLVEN average $0.22VEN median $0.19$0.22$0.19VEN
AverageMedian
RaritySetCountAverageMedianMinMax
epic● OGN42$10.45$3.83$0.62$71.69
epic● SFD38$5.57$2.06$0.38$38.86
epic● UNL36$6.67$1.69$0.35$41.44
epic● VEN27$2.94$0.89$0.28$38.77
rare● OGN84$1.26$0.31$0.13$20.48
rare

Price curves

The top-50 price curve of each set

Every set's cards sorted by price. A curve that stays high across many ranks means the set's value is spread across a lot of cards rather than concentrated in a few.

$0$38$75OGN: top 50 card prices, sortedOGN

The hypothesis, measured

Set universality: do OGN and SFD cards go in every deck?

The market thesis says early-set epics and rares are priced high because they slot into any deck. Read against 1,087 real decklists (runes excluded): OGN+SFD cards appear in 45% of decks on average, UNL+VEN in 24%. The data supports the thesis.

Share of decks running ≥1 card from the set

OGN
46%
SFD
45%
UNL
43%
VEN
5%

Average deck slots from the set

OGN
8.9
SFD
5.0

Bulk & chase

Where each set's value actually lives

Share of printings worth under $1 (the bulk rate), and how much of the set's total market value its top five cards hold.

Bulk rate: printings under $1

OGN
70%
SFD
65%
UNL
65%
VEN
67%

Top-5 cards' share of set value

OGN
57%
SFD
52%
UNL

Treatments

What a treatment is worth

Median price multiplier of each art treatment over its base printing (same card, same set), and the foil premium per set.

Treatment multiplier vs base

alt art
55.2× (24)
showcase
41.4× (12)

Foil premium (median, per set)

OGN
3.4× (165)
SFD
3.1× (123)
UNL
2.9× (124)
VEN

Playability

Staples and the value board

Most-run main-deck cards across the corpus, with the cheapest printing's price. Runes are excluded because every deck runs 12 of them.

Defy
15% $2.12
Discipline
14% $0.88
Stacked Deck
13% $0.68
Star-Crossed
12% $0.23
Hidden Blade
12% $0.95
Punch First
11% $0.23

Sealed

Box price vs the set it contains

Booster box market price against the summed value of one of every card in the set, at normal finish. This is not pull expected value. Riot does not publish collation rates, and most boxes open below their sticker price.

Sealed

What a box actually returns

Sticker EV values every card at market. Net applies TCGplayer's fee schedule per card and treats anything that cannot cover its own fees as bulk. Median is the middle of thousands of simulated boxes — the outcome half of openers do worse than. The three diverge because a handful of chase cards carry most of the average.

SetBox priceSticker EVNet of feesMedian boxBeat the price
OGN$246$277$174$799%
SFD$201$174$105$448%
UNL$175$223$149$6318%
VEN$162$160$107$1711%

Community-observed pull rates; Riot publishes no collation sheet. The guaranteed foil and the room card are not modelled, so every figure reads low. Selling as one lot beats the per-card fee floor used here.

Audience

Who each set is for

Splitting box value into cards bought to be played (common through epic) and cards bought to be owned (alt art, secrets, signatures). Playable value is the floor almost every box delivers; collectible value is a ceiling most boxes never reach. A set leaning collectible pays rarely and enormously.

OGN$6.81/pack playable · $4.74/pack collectible

59% playable · 41% collectible

SFD$3.41/pack playable · $3.82/pack collectible

47% playable · 53% collectible

UNL$3.99/pack playable · $5.32/pack collectible

43% playable · 57% collectible

VEN$1.99/pack playable · $4.66/pack collectible

30% playable · 70% collectible

Listings

Where the asking price sits against the last sale

TCGplayer's low, mid and high describe what copies are currently listed at, across every condition. Market describes what copies recently sold for. They answer different questions, so they are not blended here. The residue worth knowing is the printings where every listing sits above the last sale — nothing on the shelf there is a bargain today, which is a moment to sell rather than buy.

OGN12 of 3523% priced above their last sale
SFD17 of 3066% priced above their last sale
UNL21 of 2987% priced above their last sale
VEN3 of 2421% priced above their last sale

Bars are scaled ×6 so a few percent stays visible. No printing in any set has sold above every current ask, which is what a market with adequate supply looks like.

Scarcity

The foil ladder inverts, and that is a healthy sign

Every rare and epic is printed in foil, so a foil uncommon is genuinely harder to pull than a foil rare — nominal rarity is not true scarcity. Where the uncommon foil out-prices the rare foil, buyers are paying for the harder pull rather than the printed rarity, which is what an invested playerbase blinging out decks looks like.

Setcommon foiluncommon foilrare foilepic foilLadder
OGN$0.29$0.56$0.31$3.83uncommon > rare
SFD$0.21$0.34$0.23$2.06uncommon > rare
UNL$0.19$0.28$0.22$1.69uncommon > rare
VEN$0.22$0.29$0.19$0.89

Pool structure

The shape of the card pool

Energy curve of all units, spells and gear; domain and keyword distribution across identities.

Cards by energy cost

7
0
59
1
193
2
214
3
192
4
139
5
98
6
33
7
23

Event studies

Rules events × the price series

Every ban and errata with its effective date, and each card's price now against the series open. Before and after windows fill in automatically as the daily series crosses future events.

EventCardEffectivePrice nowSince series open
banAspirant's Climb2026-07-24$0.21▲ 5.0%
banStealthy Pursuer2026-07-24$0.08▲ 100.0%
banThe Arena's Greatest2026-07-24$0.24▼ 36.8%
banCalled Shot2026-03-31$0.07▼ 30.0%

Method notes: prices are the latest TCGplayer market price. Normal finish where sold, foil otherwise, because Riftbound rares and epics exist only in foil. the foil-premium chart covers cards sold in both finishes (commons and uncommons). Medians via percentile_cont; averages are skewed by chase cards by construction. Deck stats are count share over the public decklist corpus, never tournament play rates or win rates (Riot policy). Not included, for lack of a source: pull expected value, sales velocity, and print runs. The series deepens with every daily close.

● SFD
60
$0.49
$0.23
$0.13
$5.46
rare● UNL60$0.72$0.22$0.10$6.67
rare● VEN45$0.22$0.19$0.09$0.62
SFD: top 50 card prices, sortedSFDUNL: top 50 card prices, sortedUNLVEN: top 50 card prices, sortedVENcard rank within set (most expensive → 50th)
OGNSFDUNLVEN
UNL
5.4
VEN
0.3
44%
VEN
56%

Set chase leaders: OGN Nine-Tailed Fox $3624.82 · SFD Ahri, Inquisitive $3297.87 · UNL Baron Nashor $1828.46 · VEN Rogue Assassin $3229.71

3.3× (96)
Charm
10% $0.49
Stupefy
10% $0.27
Thousand-Tailed Watcher
10% $20.48
Falling Star
9% $12.61
Noxus Hopeful
9% $0.56
Gust
9% $0.21

Cheap staples: power per dollar

  • Star-Crossed12% of decks · $0.23
  • Punch First11% of decks · $0.23
  • Charm10% of decks · $0.49
  • Stupefy10% of decks · $0.27
  • Gust9% of decks · $0.21
  • Challenge9% of decks · $0.25

Pricey but unplayed: collector demand

  • Shuriken Flip$9.87
  • Lightning Rush$6.07
  • Blade of the Ruined King$4.81
  • Kharox$4.54
Playable (common–epic)Collectible (alt art, secrets, signatures)
uncommon > rare

Median latest foil close per rarity, base-numbered printings only. Median rather than average, because one chase foil would otherwise carry a whole rarity.

8
5
9
10
10

Cards per domain

order
197
body
196
calm
190
fury
187
mind
187
chaos
184
colorless
77

Most common keywords

Reaction
126
Action
95
Ganking
58
Empowered
57
Equip
55
Deflect
54
Empower
51
Hidden
50
Accelerate
39
Tank
37
ban
Draven, Vanquisher
2026-03-31
$0.25
▼ 7.4%
banFight or Flight2026-03-31$0.08▼ 33.3%
banObelisk of Power2026-03-31$0.13▲ 44.4%
banReaver's Row2026-03-31$0.13▲ 30.0%
banScrapheap2026-03-31$0.11▼ 8.3%
banThe Dreaming Tree2026-03-31$0.15▼ 11.8%
errataArise!date pending$26.37▲ 41.8%
errataAstral Herondate pending$38.77▲ 201.7%
errataAva Achieverdate pending$0.21▲ 23.5%
errataBaited Hookdate pending$60.40▲ 19.7%
errataBlind Furydate pending$0.21▲ 10.5%
errataBlood Rushdate pending$0.09▼ 25.0%
errataBone Skewerdate pending$0.28▼ 33.3%
errataClockwork Keeperdate pending$0.09▼ 25.0%
errataConvergent Mutationdate pending$0.15▲ 15.4%
errataDark Child - Starterdate pending$3.91▼ 23.6%
errataDazzling Auroradate pending$42.24▼ 3.4%
errataDeath from Belowdate pending$0.74▲ 0.0%
errataDeathgripdate pending$0.40▲ 0.0%
errataDiana, Lunaridate pending$0.22▲ 46.7%
errataDisintegratedate pending$0.06▲ 0.0%
errataDragon's Ragedate pending$0.96▼ 1.0%
errataDraven, Vanquisherdate pending$0.25▼ 7.4%
errataDune Drakedate pending$0.06▼ 25.0%
errataEdge of Nightdate pending$0.36▼ 18.2%
errataEmperor's Daisdate pending$0.15▲ 50.0%